Aug 19, 2009, 03:53 AM // 03:53
|
#1
|
Jungle Guide
Join Date: Jan 2007
Profession: R/Mo
|
my perma skillchange thought
ShadowForm 5 energy 1 sec cast 45 sec recharge
Elite skill. For 8...21...24 seconds, all hostile Spells that target you fail and all attacks against you miss, and you can no longer cast enchaments on yourself. (pve )
the pvp ver would remain as is now.
this would slow uwsc down alot ,would not let you be able to do a split in fow. also with doa it would make you have to have a prot bonder and not allowing you to be able to split as much.
You will stilll be use able in lots of otherways. also you still can use perma in uwsc just a.mesmer and work build around would just make the runs slower ilke 2o min with good group 40 to 50 with pug
atm perma is the key to doing things in tiomes we never thought would be possiable, perma neded a erf before ursan did.
Last edited by therangereminem; Aug 19, 2009 at 05:20 AM // 05:20..
|
|
|
Aug 19, 2009, 03:56 AM // 03:56
|
#2
|
Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
|
Uhhh. Okay. That would just revive the Mark of Rodgort/Lava Font build. Which I have NO arguments about.
|
|
|
Aug 19, 2009, 03:59 AM // 03:59
|
#3
|
Jungle Guide
Join Date: Jan 2007
Profession: R/Mo
|
Quote:
Originally Posted by BLOODGOAT
Uhhh. Okay. That would just revive the Mark of Rodgort/Lava Font build. Which I have NO arguments about.
|
that build used buring speed which is a enchantment, and also hex breaker woudl slow that down also from mindblades.
|
|
|
Aug 19, 2009, 04:02 AM // 04:02
|
#4
|
Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
|
Quote:
Originally Posted by therangereminem
that build used buring speed which is a enchantment, and also hex breaker woudl slow that down also from mindblades.
|
No, actually, it didn't.
You're thinking of the one that used Burning Speed. They were two completely different builds. Stop being an idiot.
|
|
|
Aug 19, 2009, 04:04 AM // 04:04
|
#5
|
Jungle Guide
Join Date: Jan 2007
Profession: R/Mo
|
Quote:
Originally Posted by BLOODGOAT
No, actually, it didn't.
You're thinking of the one that used Burning Speed. They were two completely different builds. Stop being an idiot.
|
sorry i thought it did i knwo there also a nuke type fire build too just read over to fast i guess sorry
|
|
|
Aug 19, 2009, 04:04 AM // 04:04
|
#6
|
Banned
Join Date: Jul 2009
Profession: A/E
|
Quote:
Originally Posted by therangereminem
you can no longer cast enchaments on yourself. (pve )
|
So you cant recast SF while SF is already on you..?
|
|
|
Aug 19, 2009, 04:05 AM // 04:05
|
#7
|
Jungle Guide
Join Date: Jan 2007
Profession: R/Mo
|
Quote:
Originally Posted by im 1337 sauce
So you cant recast SF while SF is already on you..?
|
read what i typed please sf willbe a skill now not encantment
|
|
|
Aug 19, 2009, 04:29 AM // 04:29
|
#8
|
Guest
|
Quote:
Originally Posted by therangereminem
read what i typed please sf willbe a skill now not encantment
|
If it's not an enchantment, then you'd basically nerf UWSC, because then SF couldn't be maintained.
|
|
|
Aug 19, 2009, 04:30 AM // 04:30
|
#9
|
Ascalonian Squire
Join Date: Jan 2008
Guild: Neither Obnoxious Or Boisterous [NooB]
Profession: P/W
|
This still leaves SF maintainable although your damage is slightly reduced. And by slightly I mean the build I have for my perma wouldn't be affected at all. Not that sure but PBAoE spells don't cause scatter when your at low health so just let shadow form end.
Not solving the problem of speed clears at all. Keep SF an enchant but add the can't enchant yourself to it and you've got 1 fixed skill.
I just had the idea of greatly increasing the lenght of time it works and the recharge of course and adding the can't enchant yourself to it. So you could still farm with it but you couldn't maintain it for 10 minutes while killing massive groups.
Say... at 16 shadow arts it lasts maybe 60 seconds. But the recharge is 150 seconds. Plus the can't cast enchants on yourself and shadow form is basicly fixed I think.
|
|
|
Aug 19, 2009, 04:36 AM // 04:36
|
#10
|
Jungle Guide
Join Date: Jan 2007
Profession: R/Mo
|
Quote:
Originally Posted by Mendez256
This still leaves SF maintainable although your damage is slightly reduced. And by slightly I mean the build I have for my perma wouldn't be affected at all. Not that sure but PBAoE spells don't cause scatter when your at low health so just let shadow form end.
Not solving the problem of speed clears at all. Keep SF an enchant but add the can't enchant yourself to it and you've got 1 fixed skill.
I just had the idea of greatly increasing the lenght of time it works and the recharge of course and adding the can't enchant yourself to it. So you could still farm with it but you couldn't maintain it for 10 minutes while killing massive groups.
Say... at 16 shadow arts it lasts maybe 60 seconds. But the recharge is 150 seconds. Plus the can't cast enchants on yourself and shadow form is basicly fixed I think.
|
with this build sf is mainable at 17 shadow arts it goes to 26 seconds with conset you can skill maintain sf but sliver would be out the window and you would have ot think if other damage means. and would slow farmign with it and other things.
i also like ot not you wont lose heath if it drops so to get your heath down low you will need other means
|
|
|
Aug 19, 2009, 05:06 AM // 05:06
|
#11
|
Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
|
You started this thread because I bought up your old "SF is fine because it does no damage" post.
Your missing the point. Shadow Form should not exist. Period. You should not be able to have invincibility ever. And making it a skill uber buffs it, nothing can remove it?
/no.
Edit: Can you please slow down and clean up your typing? It's hard to read your posts.
Last edited by Chocobo1; Aug 19, 2009 at 05:12 AM // 05:12..
|
|
|
Aug 19, 2009, 05:07 AM // 05:07
|
#12
|
Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
|
I didn't read your skill update.
Just posting a skill update does not facilitate discussion. Barely anything is mentioned as to what problems are in the current form or what issues the change addresses. You really cannot just 'assume' that there is something wrong and then go claiming to fix it.
|
|
|
Aug 19, 2009, 05:15 AM // 05:15
|
#13
|
Frost Gate Guardian
Join Date: Oct 2006
Location: Houston, TX
Guild: Dark Soul Takers
Profession: D/
|
Quote:
Originally Posted by Chocobo1
You started this thread because I bought up your old "SF is fine because it does no damage" post.
Your missing the point. Shadow Form should not exist. Period. You should not be able to have invincibility ever.
|
Dude..stfu already. For every one of you whiners about this skill, theres at least 10 who are having a good time and spending way more time in game than if you had your way. But hey, what do i know right...go ahead anet...nerf your way out of business. Same goes for all those skills that were highly popular that has been nerfed into trash. Take ursan for example..
|
|
|
Aug 19, 2009, 05:21 AM // 05:21
|
#14
|
Jungle Guide
Join Date: Jan 2007
Profession: R/Mo
|
Quote:
Originally Posted by Reverend Dr
I didn't read your skill update.
Just posting a skill update does not facilitate discussion. Barely anything is mentioned as to what problems are in the current form or what issues the change addresses. You really cannot just 'assume' that there is something wrong and then go claiming to fix it.
|
ask anyone even gm's they allthink sf is a broken skill and there is lot s wrong with it. just what to do with it they dont know , with out making it a qq fest lik e ursan did
|
|
|
Aug 19, 2009, 05:21 AM // 05:21
|
#15
|
Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
|
Quote:
Originally Posted by Crimzon_DST
Dude..stfu already. For every one of you whiners about this skill, theres at least 10 who are having a good time and spending way more time in game than if you had your way. But hey, what do i know right...go ahead anet...nerf your way out of business. Same goes for all those skills that were highly popular that has been nerfed into trash. Take ursan for example..
|
Yes, the game was obviously better with Ursan *rolls eyes*.
I never once said that the skill wasn't fun. I can only imagine how fun it is to watch the most difficult, challanging aspects of the game unable to harm you in any aspect. But the fact remains that godmode should not be an option.
Also, Anet doesn't need to keep you playing, as I've had explained to me in a thread I created awhile back. 3% of Anets total profits is from Guild Wars if I remember correctly. So it's not exactly a cash cow at the moment.
And people who would quit because godmode was nerfed are people I don't want to play with. If you can't actually play the game properly, why play it at all?
|
|
|
Aug 19, 2009, 05:27 AM // 05:27
|
#16
|
Jungle Guide
Join Date: Jan 2007
Profession: R/Mo
|
Quote:
Originally Posted by Crimzon_DST
Dude..stfu already. For every one of you whiners about this skill, theres at least 10 who are having a good time and spending way more time in game than if you had your way. But hey, what do i know right...go ahead anet...nerf your way out of business. Same goes for all those skills that were highly popular that has been nerfed into trash. Take ursan for example..
|
ok dont turn this into a flame fest please, sfis broken and needs to be changed , and i tried to think of a way so that perma still do able and uw and so on are too just not as fast but faster then what it was 3 years ago.
least my ideal is thought through and thinking about the players on yoru end that love being a perma and so on and so on . i love perma too but there somethigns that have to be changed. its time for a new meta. to get peopl e to think
|
|
|
Aug 19, 2009, 05:30 AM // 05:30
|
#17
|
Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
|
The problem with permaSF is the "perma". Every other farming build in existence has some significant weakness that completely shuts it down (55 monks and 600 monks get shut down by enchantment stripping, for example). SF does not. It has a couple of (rare) things that can affect it normally, but nothing that actually shuts it down.
If you don't change the fact that it's permanent near-invulnerability, then the problem hasn't been solved, and will keep on re-appearing in some way.
|
|
|
Aug 19, 2009, 06:00 AM // 06:00
|
#18
|
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
|
The only problem I have with Shadow Form is the ability to maintain it 100%. Before Glyph of Swiftness and Deadly Paradox were added, people used Shadow Form to farm, but it was slow. Since you couldn't maintain it 100%, you had to make sure you were not in range of monsters when it ended - thus Shadow of Haste got used with it. Then you would wait for the recharge and head back in.
More than just those 2 skills has been added though. Cons allow you to boost your attribute above 16, making the duration increase. I don't know HOW they could do it, but I'd be happy if they found a way to make SF like it used to be, and you couldn't keep it up all the time. Perma is the only problem with the skill.
Make Glyph of Swiftness only effect Elementalist skills, this would prevent it from helping maintain SF.
Make Cons stop boosting the attribute once it hits 17. This would allow people to go from 11+1+3(15) to 17 using a Grail and Candy Corn, but not allow them to reach 18 even if using a Golden Egg as well.
Permanent invulnerability is a bad idea, and some areas that is exactly what you get with SF. Changing monster skill bars COULD work, but that would take a LOT of work, and may mess with other builds used in those places.
The OP idea I don't like. Changing it to a skill creates good and bad things both, but not allowing the user to use enchantments also has good and bad parts. You think that this would prevent farming builds that use skills like Sliver Armor from working, but there are also builds that use Dagger attacks, some that use direct damage spells, and some people farm areas that have touch skill and/or signets. The people who want to use it outside of farming would also have to find new ways to heal themselves when facing touchers or signets, as skills like Shadow Refuge would no longer work.
|
|
|
Aug 19, 2009, 06:01 AM // 06:01
|
#19
|
Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
|
Quote:
Originally Posted by reaper with no name
The problem with permaSF is the "perma". Every other farming build in existence has some significant weakness that completely shuts it down (55 monks and 600 monks get shut down by enchantment stripping, for example). SF does not. It has a couple of (rare) things that can affect it normally, but nothing that actually shuts it down.
If you don't change the fact that it's permanent near-invulnerability, then the problem hasn't been solved, and will keep on re-appearing in some way.
|
Quote:
Originally Posted by reaper with no name
(55 monks and 600 monks get shut down by enchantment stripping, for example.)
|
Quote:
Originally Posted by reaper with no name
600 monks get shut down by enchantment stripping
|
I guess you haven't heard of Arcane Echo.
|
|
|
Aug 19, 2009, 06:10 AM // 06:10
|
#20
|
Frost Gate Guardian
Join Date: May 2008
Location: CAli
Profession: R/Mo
|
He said he wanted to make it a skill...
Arcan echo wouldn't work, 20% enchant wouldn't work, glyph of swift wouldn't work. No enchants = no rodgort lava font cuz us need emanate. Your just a tank.
Dumb idea. It's not even that OP
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:14 AM // 09:14.
|